Star Map
1. Meaningful choice — 4 distinct paths force specialization early. Players can't activate everything — they must choose which stats matter most for their build.
Last updated: August 25, 2026
Design Pillars
- Meaningful choice — 4 distinct paths force specialization early. Players can't activate everything — they must choose which stats matter most for their build.
- Reversible investment — Leaf nodes can be deactivated to reclaim points, allowing respec without gold cost. Only structural nodes (those connecting other nodes to center) are locked in.
- Visual navigation — The Star Map is a real zone players walk through. Blocked squares form walls that define the branching paths, making the tree structure physically navigable.
- Level-gated scaling — One node per character level ensures the Star Map grows steadily with the player rather than being a one-time dump.
Zone Layout & Path Themes
The Star Map is a physical zone you walk through. From the center, four paths extend outward, each focusing on different character stats:
| Direction | Theme | What It Boosts |
|---|---|---|
| North | Defense & Survivability | Armor, Block, Evasion, Resistances |
| South | Offense & Damage | Critical Chance, Critical Damage, Armor Penetration |
| East | Elemental Mastery | Fire Damage, Ice Damage, Lightning Damage, Chaos Damage |
| West | Utility & Resources | Movement Speed, Sight Distance, Gold Find, Magic Item Find, HP |
Paths split at branch nodes — you may have 2-3 choices of direction at a fork. Some branches converge at powerful "intersection" nodes that reward players who invest in multiple paths.
The center node at (7,7) is special: it's always activated for free (costs no skill point), and walking back to it exits the Star Map and returns you to your hideout. Implementation: pre-activates the origin node on first contact at (7,7) and falls through to the already-activated branch so no skill point is charged; subtracts the origin entry from the spent count so it does not consume the level-based pool. Locked in by code 2026-05-16 (commit 30500d9942, queue 19216). Regression shielded by scenario_tests 739 / 741-744 (chain navigation) and 745 (level-1 exhaustion — level 1 player = 1 paid activate, exhaustion fires on the 2nd paid activate after origin).
Skill Points
Earning Skill Points
- 1 skill point per character level — level 50 = 50 total points, level 100 = 100 total points
- Bonus points from quest rewards, boss kills, and special achievements
- Each node costs exactly 1 skill point to activate (except the free center node)
Your skill point status is always shown when you're in the Star Map:
Skill Points: {available} available ({spent}/{total} spent)
Node Bonuses
Star Map nodes grant the same type of bonuses as equipment:
| Category | Examples |
|---|---|
| Primary Stats | Strength +5, Agility +5, Intelligence +5 |
| Damage | Physical +10, Fire +8, Ice +8, Lightning +8, Poison +6, Chaos +6 |
| Defense | Armor +15, Block +10, Evasion +10, Magic Block +8 |
| Resistances | Fire Resistance +10, Ice Resistance +10, etc. |
| Combat | Crit Chance +3%, Crit Damage +10, Accuracy +5, Armor Penetration +5 |
| Utility | Sight Distance +1, Movement Speed +1, HP +50 |
| Find | Magic Item Find +5, Gold Find +10 |
Nodes near the center have smaller bonuses. Nodes further out — especially convergence nodes — grant larger bonuses.
Activation Rules
Activating Nodes
- Walk to a node in the Star Map
- The node must be adjacent (including diagonals) to an already-activated node — you must build outward from center
- If you have skill points available, say "activate"
- The node activates and the bonus is immediately applied to your character
You cannot skip nodes — the path must be connected from center outward.
Deactivating Nodes (Respec)
You can deactivate a node to reclaim its skill point — but only "leaf" nodes can be deactivated:
- Leaf node: Removing it doesn't disconnect any other nodes from the center → can deactivate
- Structural node: Other nodes depend on it to stay connected → cannot deactivate
To deactivate: stand on the node and say "deactivate". The skill point is immediately returned.
The center node (7,7) cannot be deactivated — it's permanent.
No gold cost: Respeccing Star Map nodes is free (unlike paragon path resets at 10,000 gold).
Access & Navigation
Entering the Star Map
| Method | How |
|---|---|
| From hideout | Walk to the Star Map entrance square in your hideout |
| Teleport command | "teleport star map" — teleports directly to the center (7,7) from anywhere |
Restrictions
- Cannot enter during combat: If enemies are nearby, you can't enter. Defeat them or retreat first.
- Solo only: Party members cannot follow you into your Star Map. The Star Map is personal.
Navigating Inside
Move with standard direction commands through the zone. When you step onto a node, you see its bonus, whether it's activated, and what actions are available.
What You See on a Node
Available (not yet activated):
[Node Name]: [description]
Bonus: [e.g., "+5 Strength"]
Status: Not activated
Skill Points: {available} available ({spent}/{total} spent)
[Options: "activate", movement directions]
Already activated:
[Node Name]: [description]
Bonus: [bonus] (ACTIVE)
Status: Activated
{if leaf: [Options: "deactivate"]}
{if structural: "This node connects other nodes and cannot be deactivated."}
Out of reach (needs adjacent activation first):
[Node Name]: [description]
Bonus: [bonus]
Status: Locked — activate adjacent nodes first to reach this one.
Exiting the Star Map
| Method | Result |
|---|---|
| Walk to center (7,7) | Returns to hideout at Star Map entrance |
| "teleport hideout" | Returns to hideout entry point (10,10) |
| "teleport" (generic) | Returns to your last world position |
| "leave star map" / "exit star map" | Returns to the hideout. The Star Map has no portal square and the only walkable step from a leaf node is often a diagonal, so players got stranded; possibleLocationsMoveTo surfaces a "leave star map" option and a one-line hint on every Star Map turn, and the option synonyms ("leave", "exit star map", "go back") route to the hideout teleport. |
Player Commands
| Command | Action |
|---|---|
| "activate" | Activate the node at your current position |
| "deactivate" | Deactivate the node at your current position (if it's a leaf) |
| "status" / "skill points" | Show your skill point total (available / spent / total) |
| "scan" / "look" | Show current node info and adjacent available nodes |
| Direction commands | Move through the Star Map zone |
Party Behavior
- The Star Map is personal — your party members cannot follow you into your own Star Map
- If you're in a party and enter your Star Map, your party members stay in the hideout
- You cannot teleport to a party member who is inside their own Star Map