Darkness Falls: gods and prayer
A Darkness Falls player favors one of three gods and prays to it once a day for its blessing. A blessing only adds to what the player has; choosing another god takes nothing back.
Last updated: October 28, 2026
Darkness Falls: gods and prayer
A Darkness Falls player favors one of three gods and prays to it once a day for its blessing. A blessing only adds to what the player has; choosing another god takes nothing back.
| God | Domain | Blessing |
|---|---|---|
| Seraphine | mercy | Closes the player's wounds to full health and fills their healing potion. |
| Orrin | fortune | The next ten kills pay a quarter more gold, on top of any held from a Potion of Fortune. |
| Kharos | war | The next ten kills give half again the experience, on top of any held from an Experience Elixir. |
How a player uses it
- "favor Seraphine", or "favor mercy": the god is heard by name or domain, and the player hears "You favor Seraphine, god of mercy. Say pray once a day for Seraphine's blessing." with a pray option. "choose a god" or a favor with no god named lists the three: "Say favor Seraphine for mercy, Orrin for fortune, or Kharos for war."
- "pray": the favored god answers once a calendar day. A second prayer that day hears "You have prayed today. Seraphine hears you again tomorrow." A player who favors no god hears the choices.
Where it lives
- The gods and their domains:
DarknessFallsGod. The blessings and both commands: (favorGod,pray). - The favored god and the day of the last prayer are account counts,
DF_FAVORED_GODandDF_LAST_PRAYER_DAY, so they hold across characters and are not part of any cached character. - Fortune and war ride the per-kill counters the gold and experience consumables already use
(
premiumGoldBonusCombatsRemaining,premiumXpBonusCombatsRemaining), so a blessing is paid by the same kill code. - The phrases and dispatch rows: the feature's
process_action_handlers-gods-and-prayer.sql.