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Player Request Backlog (disposition)

Player Request Backlog (disposition)

Status: IN PROGRESS — owner accepted all recommended KEEP/DEFER/BUG 2026-08-01 (standing idea 25328) Parents: index.md, expansion-model.md, animals.md, management.md, simulation.md

Last updated: August 30, 2026

Zoo Simulator — Player Request Backlog (disposition)

Status: IN PROGRESS — owner accepted all recommended KEEP/DEFER/BUG 2026-08-01 (standing idea 25328)
Parents: index.md, expansion-model.md, animals.md, management.md, simulation.md
Related: prior brief briefs/player-backlog-20309.md (shipped W1–W3/D1–D6 cycle); expansion pivot Phases 0–2 shipped, 3–5 backlog

Design Fit Gate (MANDATORY — all games)

Player feedback is input, not a mandate. Classify every ask:

Fit class Action
HAVE Verify / discoverability only — do not rebuild
INTENTIONAL Do not clobber (GT scarcity, soft themes, single-premium buy, account-link for friends)
GAP Build toward design (expansion-model + animals + management)
TUNE Numbers/copy inside existing systems
BUG Code → design + scenario_test
DESIGN_PASS Needs explicit design decision before code

Same gate as DF/DT/Lineage: darkness-falls/player-request-backlog.md, dark-tower/player-request-backlog.md, lineage/player-request-backlog.md.

Expansion-pivot constraint: Zoo is mid expansion-model.md (one persistent zoo forever; seasons append themed zones; visit layer). Accept multi-zone integrity + season content pipeline. Reject free-form hybrid species, restart-as-progression, or features that fight soft habitat themes / GT economy without a design pass.

How to use

SELECT id, character_level, status, created_at, feedback_text
FROM claude.player_feedback
WHERE game_type = 'ZOO_SIMULATOR' AND feedback_type = 'FEEDBACK'
  AND status IN ('NEW','VIEWED','ACTIONABLE','QUEUED')
ORDER BY created_at DESC;

As of 2026-08-01: ~547 open (383 VIEWED / 163 QUEUED / 1 NEW). Volume concentrates on multi-zone placement bugs and premium identity/move failures among highly engaged multi-zone players.


KEEP — with design fit (owner 2026-08-01)

ID Theme Fit Design truth Allowed build
Z1 Multi-zone buy/place/move lands in active / named zone BUG / GAP Active zone + in zone N designed (management.md Multi-Zone Management). Live reports still dump animals into zone 1 / wrong habitat Honor currentZoneId + explicit zone on buy/move/place; scenario_tests for zone-N buy → zone N
Z2 Habitat numbers per zone (not one global list) HAVE Players manage "zone 9 habitat 2"; global "habitat 15" is compat-only Speak + accept zone-local ordinals; global ordinal only as compat/advanced path
Z3 Premium NLU & identity (white tiger ≠ tiger ≠ bear) BUG Premium-name precedence is design law (animals.md ) Fix move/place/view/breed paths that fall through to base species or wrong label
Z4 Birth detail: names + parents on announce HAVE Parentage announcement ; unique names ; baby names on the announce line Verify live; residual announce gaps only — no full pedigree graph unless design reopens
Z5 view babies / genetics / expecting list usable HAVE ( TUNE; load bugs in 25367) Nursery + view-genetics-babies designed; expecting list names parents Fix load failures; clearer expecting lists (names, not only species)
Z6 Advance-day audible + session stable BUG Daily summary must never go silent (simulation.md fb 8762) Re-validate heavy zoos; fix residual silent advance / logout after day
Z7 whats new Zoo-scoped + non-crash BUG / TUNE Changelog must not brick the skill or dump other games Scope/filter + fix crash path
Z8 Species inventory / "what species do I have" HAVE Count-by-species plus whole-zoo roster on "what species do I have" Voice species roster with counts — not a new animal model
Z9 Expansion "big features" via seasons / animal depth GAP → expansion phases Phases 3–5 backlog (mega zones, dormancy, themed species) Build toward expansion-model.md phases — not ad-hoc random systems
Z10 Sell list: elderly / non-breeders flagged HAVE Sell-by-name exists; ambiguous sell list flags elderly / not breeding Soft "consider selling" cues without auto-sell

DEFER

ID Theme Why
Z11 Free-form hybrid / custom mythical species Season content packs + premium catalog own novelty; hybrids without a season design pass are content chaos
Z12 Bird-only zone / ocean species pack Content — slot as mega/mini season themes, not one-off enums outside the pivot
Z13 Cheaper GT premium SKU ISP / economy design; do not undercut GT scarcity without pricing pass
Z14 Bulk buy multiple premiums in one utterance Monetization + voice safety; single-premium path intentional for now
Z15 SFX on every feed/move Partial HAVE; full SFX layer is asset scale, not this cycle
Z16 Petting-zoo breedables / deeper nursery "feature" Already deferred design note in management.md
Z17 Session "what was I doing" coach Nice UX after integrity bugs

DECLINE / noise

Theme Why
Free Zoo Bucks / gift packs Economy integrity
Drop account-link for friends INTENTIONAL platform safety (same as DT guild link)
"Make it big soon" with no concrete ask Route to Z9 expansion, not a blank epic
Uncap zone soft economics / kill premium upkeep Expansion cost curve is intentional

BUG escalate (priority over new features)

Theme Sample ids Notes
Multi-zone wrong placement / phantom habitats 9814–9824, 9788–9790, 9906, 9977–9978, 10025–10026, 11029 Highest engagement pain; blocks multi-zone play + pivot
Premium mislabel / wrong habitat / move 10481–10482, 10042, 11029 Design law: premium precedence
Habitat global numbering confusion 10477–10478 Pairs with Z2
view babies cannot load 10228, 10230
whats new crash / silent 10046, 9868
Advance day silent / logout 9847
Attraction upgrade stuck 9981
Goals wrong counts / false sub bonus 9936–9937
Name collisions → wrong sell 9787 Unique-name path may still fail cross-species

Queue linkage (2026-08-01)

  • Epics filed from this disposition (ids filled after queue):
    • 25367 — Z-BUGS: multi-zone + premium placement + habitat # + babies/whats-new/advance-day + residual integrity (Z1, Z3, Z5 load, Z6, Z7 crash; bug table)
    • 25368 — Z-UX KEEP: Z2, Z4 residual verify, Z5 list clarity, Z8, Z10
    • 25369 — Z-EXPANSION KEEP: Z9 phase alignment (season content pipeline; no hybrid free-for-all; bird/ocean as season themes when content ships)

Standing idea 25328 stays open for the next live cycle; do not re-mint duplicate review tasks.

Changelog

  • 2026-08-01 — Owner accepted all recommended KEEP/DEFER/DECLINE + Design Fit Gate + expansion-pivot constraint. Epics filed from this disposition.